💡Due to version updates, the tutorial is for reference only. Please refer to the in-game information for accuracy!
1.Item drop diagram for different scenarios
-
Gathering
-
Kill Monster
-
Planting
-
Livestock
-
Dungeon
2.What is Drop rate?
The probability of players obtaining monster drop rewards and gathered items when fighting and gathering in the open world.
Different Drop rates exist in the open world, home base, and dungeons, and the specific rates are based on real-time data within the game.
3.The impact of Drop rate on Energy!
- Whether in the open world, homeland, or dungeons, each kill, gathering, or harvest consumes stamina.
- The amount of Energy consumed is related to the current Drop rate:
- If the drop rate is 100%, 1 point of Energy is consumed each time.
- If the drop rate is 18.5%, 0.185 points of Energy are consumed each time.
4.What other factors influence drop besides the drop rate?
- When Energy is 0, no drop rewards or experience points will be obtained from killing monsters, gathering, or harvesting.
- The player's gathering proficiency for grass, tree, or ore is lower than the required proficiency for the target resources.
- The player's planting proficiency is lower than the required proficiency for the target crops.